Zone Guide
Travel order, access gates, residents, and enemies are drawn from the current world map.
- Velharrow Village — The outdoor starting hub with the elder, smithy, inn, merchant, gathering nodes, and paths to the forest and Iron Mines. requires Clear the East Road
- Iron Mines — An indoor mine reached from the village, home to cave bats, rock golems, Foreman Dunn, and Gruk the Overseer. requires The Overseer
- Whispering Forest — An outdoor woodland north of the village with wolves, spiders, bears, Hermit Willa, and a level-four route to Blackfen Marsh. Level 4;
- Blackfen Marsh — An outdoor wetland east of Whispering Forest where Marsh Crocodiles and Giant Anacondas surround Fisher Odd’s shack. Level 4;
- Sunken Shrine — A flooded river temple south of Blackfen Marsh where broken causeways lead through drowned rites to a sealed sanctum.
- Ember Depths — A volcanic indoor zone beyond the Iron Mines with Fire Bats, Hell Hounds, the Cinderlord, and an exit to the Ashen Frontier. Level 10; requires Heart of Cinder
- Ashen Frontier — A volcanic frontier beyond the Ember Depths with Ash Hounds, Ember Wings, the Magma Colossus, and Cinder Smuggler Vex. Level 14; requires A Mountain Stirs
- Moonlit Grotto — A crystal-lit underground zone with Crystal Spiders, Gloom Bats, Seer Nera, and the Crystal Matriarch. Level 18; requires The Crystal Matriarch
- Stormwatch Ruins — The outdoor endgame ruins with Storm Raiders, Thunder Golems, Quartermaster Sable, and the Skyforged Warden. A shattered sky-bridge leads east. Level 25; requires The Skyforged Warden
- Shattered Apex — Floating sky-ruins east of Stormwatch with Void Wraiths, Apex Sentinels, Archivist Vale, and the Rift Harbinger. Level 28; requires The Rift Harbinger
- Firmament Rift — A void-touched rift beyond the Apex with Rift Serpents, Firmament Knights, and the Null Sovereign.